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guidesHero Gilding Chart

Which hero to put every gild into, at every point in Clicker Heroes 1.0e11, from your first transcension through to the Ace Scouts. Enter your gold below and the chart tells you where you should be. Adapted from the community e10 chart and extended past Yachiyl.

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Gold lookup

Enter your current gold to jump straight to the row that applies to you.

Paste the whole figure or just the exponent. Only the order of magnitude matters.

How gilding works

What a gild does

A permanent +50% damage bonus attached to one specific hero.

  • Gilds drop from zone bosses every 10 zones past 100, and they stack: 200 gilds on one hero is +100x that hero's damage.
  • A gild only helps the hero it is sitting on, and moving one costs Hero Souls.
  • So the whole game of gilding is this: exactly one hero is your damage dealer at any moment, and every gild you own should be on it.
  • Before your first transcension you will not have the Hero Souls to move gilds around freely. Get lucky gilds on one of the Power 5 (Treebeast, Ivan, Brittany, Samurai, Seer) and level that hero instead.

When to re-gild

Only when you can see monster health bars.

  • While you are instakilling, extra damage does nothing at all. Re-gilding during that stretch spends Hero Souls on damage you cannot use.
  • Once monsters start surviving your hits, switch to the optimal hero for your gold and move your gilds across.
  • The ancients calculator can hold back 80 Hero Souls per gild so a re-gild does not eat the souls you were saving for ancients.

Ascending and transcending

What to do once even the optimal hero cannot keep up.

  • When you cannot keep instakilling even after switching heroes, re-gilding and burning cooldowns, it is time to ascend.
  • When ascending no longer earns new Ancient Souls, check "Next AS" on the last tab, it is time to transcend.
  • Always ascend before you transcend. Any Hero Souls gained during your final ascension are lost otherwise.
  • The transcension viewer shows Hero Soul and Ancient Soul gains per ascension, which makes that call easier.

Reading the chart

The columns

Four columns and one rule.

  • Gold is log10, so the column shows exponents rather than amounts. A row listed at e442 needs 1e442 gold, which is the number after the "e" in your gold display.
  • From and To level are where to start and stop leveling that hero. Past the target, the next row is more damage per gold.
  • Approx. AS is roughly the Ancient Souls you would have on arrival. A sanity check rather than a gate, and it stops being listed past Xavira.
  • The rule: find the last row whose gold requirement you have met. That hero gets every gild you own.

Skipping rows

Skipping is expected. Two upgrades are worth backtracking for.

  • If your damage is high enough that you are still instakilling, blow straight past rows. Nothing is lost.
  • Two upgrades are worth going back for regardless, and both are flagged in the chart: Bomber Max at level 100 for +50% gold found, and Gog at level 100 for +50% DPS on all heroes.
  • Heroes reappearing later in the chart is not a mistake. Heroes gain 10x multipliers at level milestones and costs scale, so a hero that fell off can become the cheapest damage again.

The six phases

The chart looks like 59 arbitrary rows. It is really six patterns.

1. The e10 climb

Hire each new hero at 1,000, gild it, push to 1,500, move on. Mechanical and fast. Two upgrade detours matter: Bomber Max and Gog, both at level 100.

e35 to e295

2. Wepwawet and Gog

The two leapfrog each other every ~500 levels as each picks up a new 10x multiplier. Ends when Gog runs out of multipliers at level 8,000.

e383 to e500

3. Solo heroes

The easiest stretch in the game. Each new hero is so much stronger that you hire it at level 1, move every gild across, and ride it to the next one.

e500 to e25,500

4. Tomb Guardians

Cadu and Ceus buff each other, so you alternate, pushing whichever one unlocks the upgrade the other needs. Nine steps of ping-pong.

e25,500 to e45,500

5. The Maw and Yachiyl

Two enormous jumps. The Maw at level 1 outdamages a maxed Cadu by roughly 1e6750x. Yachiyl only overtakes The Maw at level 157,500, so you start it there.

e45,500 to e108,838

6. Ace Scouts

Rose, Sophia, Blanche and Dorothy rotate as each unlocks upgrades for the others. Run them bare first, then cycle through upgrade tiers, skipping most of Dorothy.

e108,838 onwards

The chart

Full gilding chart

Grouped by phase. Flagged notes are the two upgrades worth backtracking for.

#Optimal heroFrom lvlTo lvlGold (log10)~ASNotes
Phase 1 · The e10 climb · e35 to e295
1The Masked Samurai1,000-1,5002,425e35 – e7710Dread Knight is never optimal to gild. Sources list the start level as either 1,000 or 1,500; either is fine.
2Atlas7251,500e77 – e10012From here on gold is written as the bare exponent, the number after the "e".
3Terra1,0001,500e100 – e11514Most rangers and beasts become optimal at level 1,000.
4Phthalo1,0001,500e115 – e13017
5Orntchya Gladeye, Didensy Banana1,0001,500e130 – e14520
6Lilin1,0001,500e145 – e16022The pattern by now: hire to 1,000, gild, level to 1,500, move on.
7Cadmia1,0001,500e160 – e17524
8Alabaster1,0001,500e175 – e19026
9Astraea1,0001,500e190 – e20528
10Chiron1,0001,500e205 – e22031At Chiron 1,100, buy Bomber Max to level 100 for his +50% gold found upgrade.
11Moloch1,0001,500e220 – e23534At Moloch 1,100, buy Gog to level 100 for his +50% all-hero DPS upgrade.
12Bomber Max1,0001,500e235 – e25036
13Gog1,0001,500e250 – e26538
14Wepwawet1,0001,500e265 – e28040From here, gilding follows Wepwawet upgrades.
15Betty Clicker9,3509,850e280 – e29542Needs the Wepwawet upgrade at level 1,500, which boosts Betty heavily.
16King Midas9,57512,575e295 – e38344Needs the Wepwawet upgrade at level 2,000. The wiki lists the end level as 13,575.
Phase 2 · Wepwawet and Gog · e383 to e500
17Wepwawet5,0005,500e383 – e39756Wep and Gog now trade off every ~500 levels as each gains a new 10x.
18Gog6,0006,500e397 – e41259
19Wepwawet6,0006,500e412 – e42761
20Gog7,0007,500e427 – e44263
21Wepwawet7,0009,000e442 – e50065Gog gets no more 10x multipliers after level 8,000, so stay on Wep from here.
Phase 3 · Solo heroes · e500 to e25,500
22Tsuchi116,975e500 – e1,00075Hiring Tsuchi at level 1 costs less than 25 more levels of Wepwawet, and is instantly better.
23Skogur133,975e1,000 – e2,000200
24Moeru168,025e2,000 – e4,000500
25Zilar1136,075e4,000 – e8,0001,500
26Madzi1204,175e8,000 – e14,0002,750
27Xavira1391,375e14,000 – e25,5006,000Last row with a meaningful Ancient Souls estimate. Past here, use a progression calculator.
Phase 4 · Tomb Guardians · e25,500 to e45,500
28Cadu, Tomb Guardian158,000e25,500 – e27,204Either Guardian works here. Cadu gets the first upgrade, which boosts Ceus.
29Ceus, Tomb Guardian58,000116,000e27,204 – e28,908At 116,000 Ceus boosts Cadu. The alternating pattern continues from here.
30Cadu, Tomb Guardian116,000180,000e28,908 – e30,789
31Ceus, Tomb Guardian180,000250,000e30,789 – e32,845
32Cadu, Tomb Guardian250,000326,000e32,845 – e35,079
33Ceus, Tomb Guardian326,000407,500e35,079 – e37,473
34Cadu, Tomb Guardian407,500495,000e37,473 – e40,044
35Ceus, Tomb Guardian495,000588,000e40,044 – e42,777The last Ceus upgrade unlocks here. After this, stay on Cadu until The Maw.
36Cadu, Tomb Guardian588,000680,625e42,777 – e45,500
Phase 5 · The Maw and Yachiyl · e45,500 to e108,838
37The Maw11,059,350e45,500 – e76,628The Maw at level 1 deals roughly 1e6750x the damage of Cadu at 680,625, for the same price.
38Yachiyl157,5001,253,675e76,628 – e108,838Yachiyl does less damage than The Maw until its first upgrade at 157,500, which is why you start it there. Reaching this row means you have beaten 1.0e10.
Phase 6 · Ace Scouts · e108,838 onwards
39Rose9,70075,250e108,838 – e114,500Because of 1.0e11 hero scaling, Rose is not immediately better than Yachiyl. She needs level 9,700.
40Sophia1150,525e114,500 – e127,500Run through each scout with no upgrades first.
41Blanche1170,200e127,500 – e142,200
42Dorothy1205,975e142,200 – e159,989
43Rose602,000752,500e159,989 – e172,987Now start collecting each scout first upgrade. This rotating pattern continues to the end.
44Sophia677,250903,025e172,987 – e192,486
45Blanche752,500978,200e192,486 – e211,977
46Rose1,204,0001,354,500e211,977 – e224,976Skip Dorothy 1: it costs more but deals less damage than Rose 2.
47Sophia1,279,2501,505,025e224,976 – e244,474
48Blanche1,354,5001,580,200e244,474 – e263,966
49Rose1,806,0001,956,500e263,966 – e276,964Skip Dorothy 2, same reason as before.
50Sophia1,881,2502,107,025e276,964 – e296,463
51Blanche1,956,5002,126,700e296,463 – e311,163
52Dorothy1,956,5002,011,975e311,163 – e315,954Dorothy 3 is worth taking, unlike 1 and 2.
53Rose2,408,0002,558,500e315,954 – e328,953
54Sophia2,483,2502,709,025e328,953 – e348,452
55Blanche2,558,5002,784,200e348,452 – e367,943
56Rose3,010,0003,160,500e367,943 – e380,942Skip Dorothy 4, same reason as before.
57Sophia3,085,2503,311,025e380,942 – e400,440
58Blanche3,160,5003,405,950e400,440 – e421,639
59Dorothy3,235,750Forevere421,639+End of the tabulated chart.

Common questions

Frequently asked

The questions that come up every time this chart is posted.

Do I need to re-gild on every row of the gilding chart?
No. Re-gilding costs Hero Souls, and while you are instakilling, extra damage does nothing. Skip rows freely and only re-gild when monsters start surviving your hits. The chart maps what is optimal, not a checklist you have to complete.
Why does the same hero appear more than once in the gilding chart?
Heroes gain 10x damage multipliers at level milestones, and leveling costs scale as you go. So Wepwawet at 5,000 can fall behind Gog, then overtake it again at 6,000 once Wep picks up its next multiplier. Between e383 and e500 the two leapfrog every 500 levels or so.
Should I gild Dread Knight in Clicker Heroes?
No. Dread Knight is never optimal to gild at any point in the game. Skip it.
Why do Wepwawet and Gog stop alternating after e442?
Gog receives no further 10x multipliers after level 8,000, so it cannot leapfrog Wepwawet again. Stay on Wepwawet from e442 until Tsuchi at e500.
Why is Tsuchi at level 1 better than Wepwawet at level 9,000?
Hiring Tsuchi costs less than buying 25 more levels of Wepwawet at that point, and its base damage is on a different tier entirely. The same pattern repeats at The Maw, which at level 1 deals roughly 1e6750x the damage of Cadu at 680,625.
Why do Cadu and Ceus alternate in the gilding chart?
The Tomb Guardians buff each other: Cadu unlocks an upgrade for Ceus, Ceus unlocks one for Cadu, and so on. You push whichever one is next in line. Either is a fine starting point at e25,500, and after the last Ceus upgrade at 588,000 you stay on Cadu until The Maw.
Why does Yachiyl start at level 157,500 instead of level 1?
Yachiyl only overtakes The Maw once it reaches its first upgrade at level 157,500. Rose has the same problem against Yachiyl and needs level 9,700 first.
Why is Dorothy skipped so often in the Ace Scouts rotation?
Several of her upgrade tiers cost more gold than the equivalent Rose upgrade while dealing less damage, so Dorothy 1, 2 and 4 are worse buys than simply pushing Rose. She still appears three times in the rotation, so follow the rows as listed rather than writing her off.
How many Ancient Souls do I need to reach a hero in the gilding chart?
The Ancient Souls column is a rough guide through Xavira at about 6,000. Past that it is not meaningfully tabulated, since progression depends heavily on your outsider allocation and transcension count.